Friday, March 1, 2024

Project obj

 

Variables are divided in :

  •  Hierarquy variables, 
  •  CSS inherit 
  •  Prototyping.


Lets assume that the variable "project name" is always "project_name".  We could start writing functionality for a project that even don't exist at the moment. We just need the "global_variables.h" file.

Example:

    This game have some kind of new functionality. We assume that we can start linking project width project_name variable and adding new functionality to the character : character_name, character_attributes_x;

This how project file tool is looking like, how we map the hole thing width variables and start building the structure. All variables are global. We can't collide variables names.   

char project_name;
char project_language;
char project_type;
char project_files;
char project_functions;
char project_variables;
char project_folders;
char project_folder_structure;
char project_language;
char project_modules;
char project_author;
char project_contact;
char project_license;
char project_published;
char project_links;
char project_library's;
char project_snippets;
char project_compiler;
char project_articles;
char project_themes;
char project_templates;
char project_maps; // or levels
char project_images;
char project_fonts;
char project_sounds;
char project_3dmodels;
char project_divs;
 

char project_file = '\..\dtr\project.txt';
char project_index; //project array index to map the project DTR file





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