Rules, Steps & methods
This is the current way to implement and be implemented but there could be more things to add :
- Root or loader (which load things in to the interface, all frameworks\engines have or should have a loader, so it automates many things).
- Prototypes or Pseudo objects (can also be called schemes, whis is what they are schematics for problems solved or rules)
- Global inheritance ( like Variables in scheames, may also be defined as inherarquy)
- Stack Librarys (format code in files that can inherit global variables )
- Fuctions (also should work on a global scale)
- DTR (Database text fromat reader, a kind of tool to improve performance, but a thing that all project uses they way to deal width information can also be called data structures)
- Stand alone programs (for easy to develop, this is optional you don't need to do like this)
- Standard Coding (which we could divide in to several parts like standard names, a fixed set of names so that we can access at any time)
- Unit tests (tests should be available in any project that have a large size.)
- Librarys (part of standard coding, a basic set of high quality raw assets that allow to create and set up a project, their names should be standard so that they are ready to include).
- Structure (this is kind of a more theory, once we decompose our framework or engine in to all this steps we have a structure framework. Every thing is decomposed on a ready to use hierarquy... )
- Hierarquy (part of the structure a simple way to see what we need to have at the higher levels)
Also whant to add more steps but this are more a on develop :
- Templates (applay the standard structure that we can easy use templates in to projects)
- Modules (a bit the same as templates)
- Interfaces (can be a part of templates
We are going throw this topics to explain them this topis also are like a index in a book. Is not 100% ordered only aprox
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