Friday, June 2, 2023

Graphical Code


 External projects librarys will be inside the external includes : the_box\external_includes


To install you need to run the make file, only then you can compile it width the Gcc compiler  width the compiling flags for the library if it have some. In linux that is simple think it comes as they call it "out of the box" in windows you need the make a software to use make. I didn't use it but read this software may do that

https://chocolatey.org/install

 

Code for a menu

https://stackoverflow.com/questions/39025074/c-program-how-to-print-in-table-format-alignment

Ncurses

https://tldp.org/HOWTO/NCURSES-Programming-HOWTO/index.html

https://invisible-island.net/ncurses/announce.html#h2-overview

Graphapp

http://www.enchantia.com/software/graphapp/

Another Graphics 

https://www.codeproject.com/articles/363908/simple-two-file-graphics-library-for-c-cplusplus


How to display info in a table format to console just with raw code.

[attachment=0]7uLn0.jpg[/attachment]

A bit on my develop of the software, how complex the lore tool is becoming.

For example we can add all kind of lore stuff in to a files "database" format. Then it connect all this stuff to the design document. When your are building the document you can link stuff at that point from : -> projects to design document; from -> lore to design document, and to templates.

So let's say some one add a nice environment like a history with a few cities and a few characters to the "box lore tool".  if you want your game to follow up on that history you just need to connect that "lore" to the design document or project and use the same librarys/templates and is done.

Think it will be also good for standardization of history's, for example the concept of race orc, can become more elaborated and standardized adding good environment to games. Or people could also go with their own stuff. But if you do not have that kind of skills to create this very nice story. You can set your environment on something already stable.

Another think i though in adding is a "project finance" tool like kickstarter , why pay 5% or 10% when you can add this stuff automatically in to a server and let people make their own decisions. Once you create your project you can automatically config what kind of finance could help your project.

How the  links code look inside of the lore tool : Add stuff seperatilly with more detail or add with generic menu with all the options. If some already is scripted this functionality it add it automatically with "standard functions tool" to maybe the mapper which is the generic overview off all the relations/connections:

[code]    printf(" Game Lore Menu : pick option \n\n");


    printf("1. Exit tool\n");
    printf("2. List Lore  \n");
    printf("3. Add Lore  \n");
    printf("3. Add Design Document  \n");
    printf("3. Name Generator  \n");
    printf("3. Create character  \n");
    
    printf("10. Game lore : Add Religion \n");
    printf("10. Game lore : Add Races \n");
    printf("10. Game lore : Add Spells \n");
    printf("10. Game lore : Add Items  \n");
    printf("10. Game lore : Add Skills  \n");
    printf("10. Game lore : Add weapons \n");
    printf("10. Game lore : Add armor \n");
    printf("10. Game lore : Add Classes \n");
    printf("10. Game lore : Add History \n");
    printf("10. Game lore : Add Geography \n");
    printf("10. Game lore : Add Maps \n");
    printf("10. Game lore : Add Families \n");
    printf("10. Game lore : Add Guilds \n");
    printf("10. Game lore : Add Worlds \n");
    printf("10. Game lore : Add Citys \n");
    printf("10. Game lore : Add Monster RPG  \n");
    printf("10. Game lore : Add Monster SCI-FI  \n");
    printf("10. Game lore : add NPC  \n");
 [/code] 



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